

While travelers of all kinds find temporary respite at the Library, it is maintained by a small, insular population known as the Falthir.
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Those few that have tried to steal texts and artifacts or fight with their fellow guests have been dealt with so severely that no one has attempted to break the code in almost one thousand years.

Individuals of all walks of life have found themselves sharing space with those that oppose them morally and ethically. The Library is a place of true neutrality. Spellcasters and scholars of all variety have taken up pilgrimage to Taan Harada. This is the Library at Taan Harada, a sacred temple to Boccob, widely considered to be the largest collection of magical knowledge known to mortals. Surrounding the impressive structures are large gardens and fields used to harvest, the eclectic nature of which makes it hard to tell where the agriculture comes to an end and the forest begins. The center tower is the tallest, each one constructed from red, rose and green marble, set to impossibly intricate patterns.
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On the southeastern edge of the forest, a series of towers form in a spiral. The dangerous wildlife, twisted, gnarled look of the trees, dense nature of the foliage and lack of light has made it all too easy to maintain such a reputation. While such tales persist through an oral history impossible to source, it is common theory among members of the Library that these stories of traumatic evil originated with the powerful trickster fey that once inhabited the forest to scare mortals from invading. To those still connected to the magic of the Falthwain, this is a perception most agree is beneficial in order to keep attention away from the sacred grounds. The history of the forest has been lost to most, and in its place, dark tales of horrors unimaginable have grown to become how the average mortal learns about the ancient woods. It is a place steeped in magic, acting as a crossroads for the Material Plane, Shadowfell and the Feywild. The Falthwain Forest, simply known as “the Dark Woods” by the human settlements closest to the twisted and eerie-looking trees, is a large expanse of territory with a sinister reputation.

Somewhere deep in the woods, I s’pose.”Īlosis Kaan, Second Ranger-Captain for the Library at Taan Harada They are gone now, and no one knows where they went, not even the Archmaester. Hardly anyone knows it anymore, but these old trees were the birthplace to fey spirits at one point. Ranger Spells: Shillelagh, Mold Earth, Mage Hand | Entangle, Fog Cloud, Faerie Fire, Longstrider, Zephy Strike, Speak with Animalsįighter Spells: Minor Illusion, Prestidigitation | Shield, Absorb Elements, Gift of Alacrity, Protection from Good and Evil | Arcane LockĬleric Spells: Booming Blade, Green-Flame Blade, Toll the Dead, Spare the Dying, Thaumaturgy, Guidance | Detect Magic, Magic Missile, Healing Word | Magic Weapon, Nystul's Magic Aura, Aid, Calm Emotions, Blindness/Deafness, Hold Person, Lesser Restoration | Dispel Magic, Magic Circle, Spririt Guardians, Revivify | Arcane Eye, Leomund's Secret Chest, Banishment, Stone Shape, Freedom of Movement | Planar Binding, Teleportation Circle, Insect Plague, Mass Cure Wounds, Geas Skills and Tools: Animal Handling, Arcana, Insight, Nature, Persuasion, Survival, Brewer's Supplies Languages: Common, Sylvan, Elvish, Gnomish, Dwarvish Key Equipment: Half-Plate, Shield, Quarterstaff, Brewer's Supplies

Foe Slayer, Deft Explorer (Animal Handling, Dwarvish, Draconic) Fighting Style (Defense), Fey Touched (Hideous Laughter, +1 Wisdom) Monstrous Compendium Vol 3: Minecraft Creatures
